Fog of war looks like a visual feature. The map gets darker. Unknown territory disappears. Previously explored land stays dim. Enemy units appear and vanish. It feels like something that belongs mostly to rendering.
But in AoNW, fog of war is not just an overlay. It is one of the systems that forced me to separate three different ideas:
- what exists in the game world
- what a player has discovered
- what a player can currently see
That distinction matters everywhere. It affects rendering, selection, movement, combat previews, AI decisions, event visibility, and eventually multiplayer.
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