In a 4X game, founding a city is one of the most important clicks the player makes.
It looks simple from the outside. A settler stands on a tile, the player presses a button, and a city appears. But that single action changes the meaning of the map. A neutral tile becomes a capital. Nearby terrain becomes territory. Future production, research, growth, defense, expansion, and victory scoring all start to orbit around that decision.
In Age of New Worlds, city founding is not treated as just spawning a city object.
It is the moment where individual hexes become an empire.
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