Most of the recent work on Age of New Worlds has happened below the visible game.
The shared engine, multiplayer flows, state boundaries, runtime services, deployment, and quality gates have gradually become one connected system. Describing these changes across separate refactor posts was useful, but it was still difficult to see the whole repository at once.
I have now published an interactive AoNW Architecture Atlas. It lets you explore the repository by module, follow the main application flows, and distinguish the current implementation from accepted migration targets.
Explore it here: aonw.net/architecture

This is not an architecture frozen in time.
It is a snapshot of where the project is now, and a map for where the next changes belong.
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