First public test build of Age of New Worlds

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After nearly two months of intensive Dart and Flutter learning, I’m finally releasing the first public playtest build of AoNW, my 4X strategy game.

You can try it here: https://aonw.net

This is not a polished release. It is very much an unstable public test build for single player mode. Saves may break, progress may be lost, and weird things will definitely happen. I’m putting it out mainly so people can test the core mechanics, feel the game loop, and help me catch the rough edges early.

There is also a web version available, but please treat it as experimental. It runs significantly worse than the app build, especially on heavier maps or longer sessions. The web version exists mostly so people can quickly see the game without installing anything, but the native app is the better way to play and test right now.

What is already in the game:

  • turn-based single-player gameplay
  • hex map exploration
  • fog of war
  • cities and city founding
  • production and population basics
  • resources and yields
  • unit movement and action flow
  • workers and tile improvements
  • research and technology progression
  • basic combat
  • objectives and victory direction
  • AI turns / basic opponent behavior
  • UI for map modes, help popups, action hints, and game flow

What still needs serious work:

  • diplomacy
  • artifacts and artifact victory flow
  • game balance
  • AI decision-making
  • pacing
  • UX polish
  • performance, especially on web
  • save stability
  • a lot of “does this actually feel fun after 50 turns?” tuning

The goal right now is not to pretend this is finished. It isn’t. The goal is to get the foundations in front of real players and start learning from actual play instead of only testing in my own head.

I’m also preparing a technical post about getting the web version ready and containerizing the project for deployment. That part turned into its own adventure: Flutter web, Docker, server deployment, static hosting, domains, build automation, and the small chaos that happens when a solo project starts becoming a real thing.

  • If you try it, I’d love feedback on the basics:
  • Does the turn loop make sense?
  • Do the actions feel understandable?
  • Is the map readable?
  • Where do you get confused?
  • What breaks first?

This is the first public step for AoNW. It is unstable, incomplete, and probably a little too ambitious, but it is finally playable outside my machine, and that feels huge.

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